Dev Blog: Mor Ul Rek & The Inferno (2024)

Dev Blog: Mor Ul Rek & The Inferno

Dev Blog: Mor Ul Rek & The Inferno (1)

Dev Blog: Mor Ul Rek & The Inferno

Far beneath Karamja, found at the heart of the volcanic city of Mor Ul Rek, lies

The Inferno

.

Do you have what it takes to defeat TzKal-Zuk?

Changelog

  • The Inferno will now be located within the currently inaccessible TzHaar City. The TzHaar will open their gates to trusted and proven outsiders so they may take on The Inferno (if it passes a poll).
  • The prayer bonus of the Infernal Cape now matches that of the Fire Cape.

  • Dev Blog: Mor Ul Rek & The Inferno (2)

    In early 2016 we polled The Inferno. Falling just shy of the 75% threshold as a small expansion to the Fight Cave, we saw an influx of requests to make The Inferno a bigger, better, standalone piece of content.

    Today's developer blog proposes exactly that. An expanded and truly standalone solo PvM challenge.

    Dev Blog: Mor Ul Rek & The Inferno (3)

    Mor Ul Rek

    For years you have been able to visit the outskirts of the Tzhaar City of Mor Ul Rek, but the time has come for the TzHaar to open their gates to those who have earned their respect and trust.
    Dev Blog: Mor Ul Rek & The Inferno (4)

    Dev Blog: Mor Ul Rek & The Inferno (5)

    Mor Ul Rek Thieving

    You'll find new targets for pickpocketing, requiring level 90 Thieving and providing exactly what you might expect to find in a rocky settlement: gems and tokkul.

    The experience provided by TzHaar pickpocketing will be lower than those of Ardougne knights, but will provide greater profit per hour.

    Mor Ul Rek Fishing

    The lava which flows within Mor Ul Rek is surprisingly full of life. Infernal eels may be fished from the lava by players with Level 80 Fishing, providing they have an Oily Rod and are using Ice Gloves.

    As the Infernal eels are pulled from the lava they are cooled by your ice gloves and harden. They can be cracked open using a hammer to free up inventory space, and they'll provide a slim chance of receiving an onyx bolt tip, lava scale or maybe even some Tokkul.

    Fishing Infernal eels in Mor Ul Rek would provide roughly 35,000 Fishing experience per hour.

    New TzHaar Monsters & Obsidian Armour

    You'll also find yourself surrounded by attackable TzHaar. Found all throughout the city, the TzHaar within Mor Ul Rek are weak to elemental water spells. They can be killed for a chance at some interesting new gear: Obsidian plate armour.

    Obsidian plate armour is a rare drop from various Mor Ul Rek citizens. Each piece requires level 60 Defence to equip and offers some interesting offensive stats and effects.

    Dev Blog: Mor Ul Rek & The Inferno (6)

    When the full Obsidian plate armour set is equipped (helmet, platebody, platelegs), Obsidian weaponry is given a +10% boost in melee accuracy and melee strength.

    Dev Blog: Mor Ul Rek & The Inferno (7)The Inferno

    In an attempt to discover the lost knowledge of their early ancestors, the TzHaar incubated ancient, unhatched TzHaar eggs within the deepest depths of The Inferno at the centre of Mor Ul Rek.

    Upon hatching, the incubated eggs revealed unfamiliar, unnatural TzHaar creatures. As the creatures aged, still within the bounds of The Inferno, they grew rapidly in strength - far surpassing the other inhabitants of Mor Ul Rek.

    When at last they could speak, they had not come acquire the wisdom of the Tzhaar’s ancestors but had instead been commandeered by one who had dwelled within the depths of the Inferno long before the Tzhaar.

    They now wish to feast on the Tzhaar and ingest their knowledge of the world beyond the Inferno for their new master.


    Dev Blog: Mor Ul Rek & The Inferno (8)

    The Inferno is a wave-based PvM challenge found at the core of the volcanic city of Mor Ul Rek. Only the most skilled adventurers will stand a chance of making it to the final wave, and even fewer will survive their encounter with TzKal-Zuk.

    The TzHaar insist that outsiders must prove their strength before taking on the challenge of The Inferno. You must make a one-time sacrifice of a Fire Cape in order to convince the TzHaar you're worthy.

    The Inferno will put you up against many new TzHaar enemies and will be a brutal test of skill. Mistakes will not be forgiven - so play carefully.

    Dev Blog: Mor Ul Rek & The Inferno (9)
    An ancient, unnatural ancestor of TzTok-Jad.

    If you succeed within The Inferno, you'll truly earn the respect of the TzHaar and will be rewarded with an Infernal Cape. This cape offers some fantastic stats, greater than that offered by the Fire Cape.

    Dev Blog: Mor Ul Rek & The Inferno (10)

    Infernal Cape Design

    In late 2016, Mod Ghost was working with the community to find a design which truly belongs in Old School. If The Inferno makes it past a poll, we'll resume the discussion with the community to ensure that the final design is the right design.

    Dev Blog: Mor Ul Rek & The Inferno (11)Poll Questions

    Question: Should Mor Ul Rek and The Inferno be added to Old School RuneScape? The Inferno is an activity similar to the TzHaar Fight Cave, but much more challenging. Mor Ul Rek is the full TzHaar city, found beneath the Karamja volcano.

    Question: Should the Infernal Cape, a new best-in-slot melee cape, be given as a reward for completing The Inferno? [Attached Image]

    Question: If Mor Ul Rek & The Inferno are added to Old School RuneScape, should the Obsidian armour set be dropped by monsters found around Mor Ul Rek? [Attached Image]

    Question: If Mor Ul Rek & The Inferno are added to Old School RuneScape, should it be possible to Infernal eels within Mor Ul Rek? Fishing Infernal eels would provide roughly 35,000 Fishing experience per hour, requiring level 80 Fishing, an oily rod and ice gloves.

    Question: If Mor Ul Rek & The Inferno are added to Old School RuneScape, should it be possible to pickpocket inhabitants of Mor Ul Rek if you have a Thieving level of 90? This form of pickpocketing would be less experience than Ardougne Knights, but would provide more profit.

    Dev Blog: Mor Ul Rek & The Inferno (12)

    Mor Ul Rek & The Inferno will be polled later on in March. We're still very much open to feedback, and we want to hear what you have to say!

    Discuss this blog on our forums.

    Mods Archie, Ash, Ghost, Jed, John C, Kieren, Mat K, Maz, Merchant, Ronan, Roq, TomH, Weath, West & Wolf
    The Old School Team

    Dev Blog: Mor Ul Rek & The Inferno (2024)

    FAQs

    How many waves to get Inferno Cape? ›

    The Inferno is a very difficult solo PVM challenge, with the goal of completing all 69 waves and killing TzKal-Zuk. Players who are successful will be rewarded with the infernal cape. Before attempting it, it is highly recommended that you have the best gear that you can afford and maxed or very high combat stats.

    What is the drop rate of the infernal cape? ›

    The standard drop rate is 1/100, but this is increased to 1/75 if TzKal-Zuk is defeated while on a Slayer task. Players may also exchange their infernal capes by speaking to TzHaar-Ket-Keh for a 1/100 chance of obtaining the pet.

    Can you get an Inferno Slayer task? ›

    It is possible to get The Inferno as a slayer task, which can help significantly reduce the difficulty of the challenge – but this slayer task will only be awarded to players who have already completed The Inferno at least once.

    How to do the inferno in OSRs? ›

    To access the Inferno in OSRS, you need to give TzHaar-Ket-Keh a fire cape as a one-time fee. Once you've done that, you can enter the solo minigame. Accessing Mor Ul Rek: TzHaar Fight Pit Minigame Teleport: Utilize the teleport option provided by the "TzHaar Fight Pit" minigame to swiftly reach Mor Ul Rek.

    Can you lose Inferno Cape? ›

    As of 1 June 2024, there are 89,924 current members that have obtained an infernal cape. If the player dies below level 20 Wilderness, it will remain in the player's inventory; however, the item will be unusable and must be repaired by using it on Perdu and paying him 225,000.

    How much harder is Inferno than Fight Caves? ›

    As mentioned, the Inferno is a 30 wave instance akin to the fight caves but much much more difficult. The first 28 are the regular fighting of progressively harder mobs until you reach a triple-Jad fight (Yes... you fight three jads at the same time) before finishing off with a final boss fight with Zuk...

    Will you get banned for buying infernal cape OSRs? ›

    How safe are your Infernal Cape services? Our service is 99.99% safe. We have a 0% ban rate due to our capes being done remotely. As capes are done remotely, we don't even need your account login information to complete it.

    How do you get max infernal cape? ›

    The infernal max cape is the result of combining an infernal cape with a max cape, during which the max hood is required to be in the player's inventory and will automatically be converted to the infernal max hood.

    How much does infernal cape increase max hit? ›

    Infernal cape Calculations: Max Hit = 42, DPS = 3.95525 (0.18645 more than Fire cape)

    How to get a jad pet? ›

    The TzRek-Jad (translated as Baby Fire Elemental) is a pet that can be obtained via defeating TzTok-Jad in the TzHaar Fight Cave. Players are twice as likely at receiving the pet upon defeating TzTok-Jad if they are assigned to defeat it on a slayer task.

    How do I pause Inferno? ›

    Restocking between waves is not possible and other players cannot enter, although the minigame can be paused by attempting to log out between waves. Purple sweets also cannot be used in the Inferno.

    When did Woox beat Inferno? ›

    He is widely regarded as RuneScape's top PvM player by both players and Jagex employees. Woox became the first player to defeat TzKal-Zuk and get the Infernal cape on 3 June 2017, on Old School RuneScape. He was also the first to create the Infernal max cape.

    Is ancestral or virtus better? ›

    When using combat spells from Ancient Magicks, the magic damage bonus is increased to 5% for each piece for a total of 15%. Compared to Ancestral robes, Virtus robes provide the same Magic accuracy bonus while sacrificing some magic damage for better defence and added prayer bonuses.

    How many waves for infernal cape? ›

    There are 69 waves in total. From waves 1 to 66 are three pillars which the Jal-Nibs attempt to destroy. Any remaining pillars by the end of wave 66 are automatically destroyed by the start of wave 67.

    Do you have to sacrifice fire cape for inferno? ›

    A fire cape must be shown to TzHaar-Ket guards around the centre of the city to allow further access to Mor Ul Rek. This does not consume the fire cape. However, to enter the Inferno, a fire cape must be sacrificed by giving it to TzHaar-Ket-Keh. This is a one-time fee.

    How do you get the inferno max cape? ›

    The infernal max cape is the result of combining an infernal cape with a max cape, during which the max hood is required to be in the player's inventory and will automatically be converted to the infernal max hood.

    How many waves are in fire cape? ›

    It involves single-handedly fighting off 63 waves of TzHaar creatures, including a boss fight against one of the strongest monsters in the game: TzTok-Jad. Players will be rewarded with Tokkul for playing this minigame, and if they manage to defeat TzTok-Jad, they will be rewarded with the fire cape.

    Do you need a fire cape for every inferno? ›

    In order to access the Inferno, players must give TzHaar-Ket-Keh a fire cape. This is a one-time fee, so after giving a fire cape to him, TzHaar-Ket-Keh will allow players to enter as much as they want.

    What wave is Triple Jads Inferno? ›

    In the Inferno, five JalTok-Jads will appear around the end of the waves: A lone Jad on wave 67, which will summon 5 Yt-HurKot upon reaching half health. Three Jads on wave 68.

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